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#ADOBE FLASH CS6 REVEALED PDF CHAPTER 9 MOVIE#
Title Tab Names the movie with which the Library is associatedOptions Menu Provides access to additional features of the libraryItem Preview windowDisplays the selected symbolThe Librar圜hapter 3 Understanding the LibraryThe Library provides a way to view and organize symbolsChange symbol names and propertiesAdd or delete symbolsChapter 3 7: Symbol Editing WidowGraphic icon indicates you are in edit symbol modeName of symbol appears below Timeline layersChapter 3
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5: Creating an InstanceDrag instance below originalChapter 3įig. 4: Newly Created Symbol in the Library Panel Preview of g-car symbol in item preview windowIcon indicating a graphic symbolChapter 3įig. Instances can be altered in many waysRotate, skew, resizeChange color, brightness, transparencySome limitations to editing an instanceChanges must be made to entire instanceUse Break Apart for more edibility, but note that the link to the symbol will be brokenįig. Select from the Library and double-click, or use the Edit Symbol commandChanges made to symbols are reflected in all their associated instancesChanges made to instances do not affect their symbolEditing a SymbolChapter 3 1: Convert to Symbol Dialog Box Chapter 3 Two ways to create a symbolNew Symbol on the Insert menuConvert to Symbol on the Modify menuConvert to Symbol dialog box allows you to name and specify the type of symbolSymbol gets placed in the LibraryTo create an instance, drag a symbol from the Library panel to the stageCreating a Graphic SymbolChapter 3įig. Three types of symbolsGraphics: effective for single, re-usable imagesButtons: for interactivity, such as starting or stoppingMovie Clips: movie within a movieFlash Symbol TypesChapter 3 Adobe Flash CS3 RevealedChapter 3 - WORKING WITH SYMBOLS AND INTERACTIVITYĬreate symbols and instancesWork with LibrariesCreate buttonsAssign actions to frames and buttonsĬreate small file sizesSymbols are graphics that can be re-used without adding file sizeSymbols are the original objectInstances are the copied objectFlash stores only symbol information (size, shape, color) thus creating a smaller file sizeUsing Flash SymbolsChapter 3Īttributes, such as color and shape, can be freely changed for each instance You can have as many altered instances as you likeSymbols reside in the LibraryDragging a symbol from the Library to the stage creates an instance